Concept art of an armored column overlooking an industrial base in a vast rocky valley.

REAL-TIME STRATEGY / IN DEVELOPMENT

LATTICE

The base may fall.
The command endures.

Build your army. Hold your ground. When the front breaks, unite your command and keep fighting.

Explore the battlefield
ORIGINAL CONCEPT ART / NOT GAMEPLAYWINDOWS PC / STEAM PLANNED
3v3FLAGSHIP FORMAT
2.4 × 2.4 kmBATTLEFIELD TARGET
40–70 minMATCH DURATION TARGET
Every commanderAN INDEPENDENT START

01 / THE BATTLEFIELD

Your army.
A greater war.

A modern combined-arms RTS built around the decisions you make together.

In a fractured near future, rival coalitions fight over Lattice-9: a dark crystalline resource threaded with amber veins. You begin with your own base, economy and army. What happens when those lines break is where LATTICE finds its identity.

01. BUILD & ADVANCE

Earn every foothold.

Harvest physical resources, build regional power grids, and push beyond finite starting fields. Supply lines make territory matter.

02. COORDINATE & COMMIT

Independent, together.

Allies begin with separate treasuries, production and forces. Share control through Access Grants or entrust a permanent command.

03. ADAPT & ENDURE

A lost base is a new decision.

Survive as a displaced commander, join an allied command, and fight toward a costly restoration of your independence.

02 / THE COMMAND SYSTEM

Losing ground.
Keeping purpose.

Your base is an anchor, not your entire place in the war. A displaced commander keeps surviving units and earned authority—and can request adoption even with no army left.

  1. 01INDEPENDENT

    Establish your command.

    Your Core. Your treasury. Your army. Every ally begins with a complete command of their own.

  2. 02DISPLACED

    The front breaks.

    Your Core falls. Surviving forces, personal capacity and earned Tactical Authority remain yours.

  3. 03ADOPTED

    Join an allied command.

    An ally approves your adoption. Serve as a Sub-Commander with a defined role and budget.

  4. 04RESTORING

    Fight your way back.

    Escort and deploy a vulnerable Seed Core. Success restores your independent command.

AUTHORITY
TRANSFER

PERMANENT COMMAND COMMISSIONS

Trust is a strategic commitment.

Give an entire competency to a human Sub-Commander. A Defense Commission transfers existing and future defenses, related build menus and powers—with a guaranteed minimum budget and power allowance.

Permanent means permanent.

You lose that authority for the rest of the match, even if the receiving commander leaves. Temporary, revocable Access Grants let you share control before making that commitment.

03 / THE COALITIONS

Three doctrines.
No single answer.

Precision. Persistence. Coordination.
Different strengths. Meaningful tradeoffs.

MD / 01

PHASE 1 FACTION

MeridianDIRECTORATE

See first. Decide faster. Strike only where it matters.

Precision forces, advanced sensors and a tightly connected Command Mesh. Build compact, see farther, and make every expensive asset count.

DOCTRINE

Intelligence · Precision · Airpower

THE TRADEOFF

Power-hungry networks. Costly losses.

FP / 02

PHASE 1 FACTION

FoundryPACT

Nothing is obsolete while it can still reach the enemy.

Refurbished armor, heavy artillery and standardized production. Recover what others abandon and keep the assembly lines moving.

DOCTRINE

Durability · Artillery · Salvage

THE TRADEOFF

Slow maneuver. Large signatures.

MC / 03

PLANNED BEYOND PHASE 1

MosaicCOALITION

You are not fighting my units. You are fighting the pattern.

Disciplined formations, autonomous swarms and synchronized industry. The Battle Weave makes the whole force more than its individual units.

DOCTRINE

Coordination · Swarms · Production

THE TRADEOFF

Broken formations. Relay dependency.

Faction profiles describe the full-game direction. The first playable slice focuses on Meridian and Foundry, with complete Tier 1 and selected Tier 2 forces.

Lattice-9 concept art: black crystalline shards with glowing amber-gold internal veins.

RESOURCE DESIGNATION / LATTICE-9

The fault line
of every war.

Extract it. Haul it. Defend the route.

Collectors physically carry Lattice to your refineries. Safe deposits run dry. Richer fields draw you into contested ground, where distance, danger and congestion turn a supply line into a strategic decision.

FINITE FIELDS CONTESTED GROUND SLOW REGENERATION
LATTICE-9 / ORIGINAL CONCEPT ART

04 / DEVELOPMENT

Prove the game.
Then expand it.

The Phase 1 plan is a focused, land-based 3v3 vertical slice: two factions, a working economy, readable combat, and the command system that makes LATTICE different.

PLATFORMWindows PC
ENGINEUnreal Engine 5
DISTRIBUTION TARGETSteam
RELEASE DATENot announced

These are planned milestones, not a completion report. Naval combat, the full Mosaic faction, strategic weapons and campaign content sit beyond the first playable slice.

PHASE 1 / PLANNED MILESTONES

  1. 01

    Simulation sandbox

    Selection, movement, weapons and data-driven units.

  2. 02

    Economy & base

    Harvesting, construction, regional power and research.

  3. 03

    Multiplayer authority

    Six-player matches, fog of war and reconnection.

  4. 04

    Command consolidation

    Adoption, permanent Defense Commission and restoration.

  5. 05

    Faction slice

    Distinct Meridian and Foundry forces, hazards and bots.

  6. 06

    Reliability proof

    Checkpoints, host migration and long-session testing.

  7. 07

    Playable vertical slice

    A complete 3v3 test battlefield and external playtest build.

A LOCKED DESIGN PRINCIPLE

“Players may pay for more ways to fight.
They may never pay to fight better.

Sidegrades. No paid power.